I had a great time talking to the developers and finding out about their process - it’s reassuring to hear that a lot of these guys and girls have had to split their time on game dev similar to Andrew and me.Īctually, I met one team who I was super fascinated by. That second paragraph literally names all of the above games as a source of inspiration! Go over to the website and read the second paragraph - then go and vote for it on Steam Greenlight. I’m a huge System Shock 1 fan, love Descent and Thief holds a special place right next to System Shock. Pictures of the booths will have to do (sorry if I missed photos of any booths - some of them didn’t turn out).ĭread Chase is especially up my ally because it’s practically made for me. To be honest, all the games were really fantastic, but I can’t spend all night typing about them. I was really impressed by the work on Black Annex and especially Dread Chase. There are a lot of amazing games made by some excellent teams - some really impressive stuff. I took the time to take a closer look at the indie games on display at PAX Aus today. D'oh! But in the end I’m really glad those issues were sorted given how long they have existed for. There was also a mysterious break command in the loop which would stop applying the changes after 1 - I blame a cut and paste job for this. In the end, it was a simple logic error where I was treating “not settings” as nil, when in fact that same line will evaluate true when the value is false. #Gideros basics updateThis is useful for maintaining a players game settings when an update is released, and it simply removes old settings and adds in any new ones. #Gideros basics codeThis code is in charge of detecting when there is an updated version of the game settings and then applies changes. The issue turned out to be in the validation and update code on the game settings. What I thought would be a 5 second fix turned into a two hour trip down some rabbit holes, leading me to fix two bugs within the settings helper module that have existing for well over 6 months. And because of reusable code, each your next app will be developed even faster.Īpart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.We have been a bit quiet on the dev diary front in the last week, but the game continues to move forward, so that’s a positive.įirstly I noticed that the vibration and mute settings in the options scene were not being saved to the config file when exiting the options scene. Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.Įasy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Dozens of open-source plugins are already developed and ready to use. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. You can easily extend the core with plugins. While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.ĭeveloped on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. #Gideros basics freeGideros is FREE and Open Sourced and there are no limitations to developing and publishing apps
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